Sporks have very unique properties. Like any roleplaying character you must understand your role well in order to play it anywhere close to well.
Here are some basic properties of sporks:
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- Small
- Pronged
- Temperamental
- Inanimate (most of the time)
- Easy to conceal
- Fragile (except for the metal and the rare, ever-elusive stone ones)
- Kept in plastic for your safety
- Quiet (most of the time)
- Make interesting conversation pieces
- Deadly
- Mischievous
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When designing a spork character you must keep a few things in mind.
- Do I really want a spork?
The answer to this question, although hesitant at first, is almost always yes.
- What will my Spork be named?
Some people have went so far as to delve into the mind of a spork and try to figure out what they themselves think of themselves. Doing so, they would be better equipped to answer this question. Unfortunately I do not have that luxury, and as far as I know there has not been a direct spork to person communication. Until then, I suggest noncommital names. I mean if I were a spork, which I honestly am not, and someone named me really exotically when my name was pete or something I'd be a li'l peeved.

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